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Neural Foundry's avatar

Brilliant take on how disposable game content shifts the entire customer capture framework. The idea of treating micro-games as distribution channels rather than just products is spot on, especially when production costs drop to near zero. I've been experimenting with simliar attention mechanics in B2B demos and the engagement gap vs static content is huge. What's wild is how fast Marble progressed since last year and we're still in the awkward "blurry people" phase.

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